Our research group investigates the effect of videogame training on spatial reasoning skills. The goal of our research is to provide evidence-based recommendations to researchers, game designers, and educators about the best ways to train spatial skills for specific target populations. We developed our own game, Homeworld Bound, to use as a testbed for our studies.
What individual features contribute to a game's effectiveness at training children's spatial skills?
How do traditional workbook exercises compare with game-based approaches to training undergraduate engineering students' spatial skills?
Chi-Hsien Eric Yen
Yi-Chieh EJ Lee
Robin C Sheong