Our research group investigates the effect of videogame training on spatial reasoning skills. The goal of our research is to provide evidence-based recommendations to researchers, game designers, and educators about the best ways to train spatial skills for specific target populations. We developed our own game, Homeworld Bound, to use as a testbed for our studies.
What individual features contribute to a game's effectiveness at training children's spatial skills?
How do traditional workbook exercises compare with game-based approaches to training undergraduate engineering students' spatial skills?
Angie Wolters
Assistant Director
Women in Engineering
wolters4@illinois.edu
Wai-Tat Fu
Associate Professor
Computer Science
wfu@illinois.edu
H. Chad Lane
Associate Professor
Educational Psychology
hclane@illinois.edu
Frances Wang
Professor
Psychology
wang18@illinois.edu
Geoffrey Herman
Assistant Professor
Computer Science
Contact Email
James Michael Leake
Lecturer
Industrial and Enterprise Systems Engineering
jmleake@illinois.edu
Brian S. Woodard
Teaching Associate
Aerospace Engineering
bswoodrd@illinois.edu
Helen Wauck
PhD Student
wauck2@illinois.edu
Ziang Xiao
PhD Student
zxiao5@illinois.edu
Sanorita Dey
PhD Student
Chi-Hsien Eric Yen
PhD Student
cyen4@illinois.edu
Yi-Chieh EJ Lee
PhD Student
ylee267@illinois.edu